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Obby Race!

Obby Race!

A Roblox experience owned by CrocodiIe Games.

ObbyENparkourcustomizationcompetitive

Description (written by the developer; not a statement by this register)

Race and compete with players from all over the world in a uniquely generated obby each round! Earn and spend coins to customize your character with titles, trails and even emotes! Will you be the fastest? 🏃‍♀🏅. Premium benefits: Premium hourly chests! 💎 This game has NO pay-to-win features. ❌

Last updated by the developer 29 Nov 2024, 18:13 UTC.

0
playing (measured 21 Aug 2026, 02:18 UTC)
6,827
lifetime visits
82%
liked (23 👍 / 5 👎)
27
favourites (4.0 per 1k visits)
18 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 02:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
386 R$
Emote Spam
182 R$
Bass Boost
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome4,235 · 0.00% win
Beginner · progression27 · 0.00% win
Novice · progression6 · 0.00% win
Skilled · progression2 · 0.00% win
High Five · social2 · 0.00% win
Experienced · progression2 · 0.00% win
Too Easy · progression2 · 0.00% win
Expert · progression1 · 0.00% win
Athlete · progression1 · 0.00% win
Agile · progression1 · 0.00% win
Master · progression1 · 0.00% win
Legend · progression1 · 0.00% win
Pro · progression1 · 0.00% win
Olympian · other0 · 0.00% win
Hobbyist · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.521 August 2026 — 81 % liked31 August 2026 — 82 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 02:1882+1
21 Aug 2026, 02:1881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.