[TIME-LIMITED EVENT] Untitled RNG [ALPHA]
A Roblox experience owned by Chicken Rice Studios.
SimulatorENRNG mechanicsSol's RNG inspiredTime-limited event
Description (written by the developer; not a statement by this register)
[Time-Limited Exclusive event update] Use code phaseauras Craft keys with cosmic chips to roll for the new exclusive phase auras! Phase auras (Each duplicate contributes to the phase. Get 7 duplicates for the final phase) Daily quests! RNG Battles now awards winner with 1-3 cosmic chips Like and Favorite the game for more codes and join socials for newer codes! *If your current game is running slow/spinning slow, use a private server as its free* Game only has 2 devs so there might be bugs Premium Players gets 100% Luck boost There are auras that gives permanent luck boost (up to 200%) Friend Luck Boosts +20% *Auto Roll is free* Inspired by "Sol's RNG". [WARNING] The game contains bright, flashing lights and/or imagery that may cause discomfort and/or seizures for those with photosensitive epilepsy. Do not play if you have the following conditions. tags: rng, luck, roll, luck, spin, aura, flex, alpha, release, rarity, flex, beta, rare, lucky, rare, new, simulator, anime, random
Last updated by the developer 30 Apr 2026, 05:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 11:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.