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(SOULS UPDATE) Undertale Collided Worlds (BETA)

(SOULS UPDATE) Undertale Collided Worlds (BETA)

A Roblox experience owned by Acikos.

SurvivalENUndertaleSurvivalRoleplay

Description (written by the developer; not a statement by this register)

Undertale Collided Worlds is a Monster Survival game where players are randomly selected to become the monster, and the rest play as humans trying to avoid being killed. Players have the option to choose from various monsters, each with unique abilities. -- Expect this game to have a bunch of bugs and glitches we will make sure to fix them once we get the chance, and everything is subject to change -- -- Owners -- AcifyAcidify: Lead Developer/Scripter zmanns15: "Does nothing" -- Original game owner / Tester -- BowTiedPony -- Testers -- Paxtheboss2011 iamadmininthisgameok Hbeqiaf VAULTZ20 starisc00

Last updated by the developer 12 Aug 2026, 06:22 UTC.

0
playing (measured 12 Aug 2026, 18:51 UTC)
32,471
lifetime visits
74%
liked (286 👍 / 100 👎)
1,565
favourites (48.2 per 1k visits)
18 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Player Tracker +
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome17,107
Beta Tester · other9,964
Alpha Tester (UNOBTAINABLE) · other8,710
Secret Statue · secret164
PRE-ALPHA Tester (UNOBTAINABLE)20

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.