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Rift's RNG

Rift's RNG

A Roblox experience owned by Rift Studio!.

SimulatorENRNGPet CollectionLuck Mechanics

Rift's RNG is a simulator experience created on 2024-02-18. It has recorded 816,259 lifetime visits and 3,503 favorites. The game holds a 92 percent like rating. Currently, zero users are playing. The description mentions rolling for pets and exploring islands.

Description (written by the developer; not a statement by this register)

🍀 Feeling Lucky? 😄 Join and Roll to Get the Rarest Pet! 🏝️ Explore new Islands and boost your Luck! 🔓 Unlock GAMEPASSES For FREE with Rolls! 🎉 Updates every few days! ❤️ Like for Luck Event! 🔔 Follow For Updates! Made with ❤️ by Rift Studio!

Last updated by the developer 28 Jun 2026, 12:49 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
816,259
lifetime visits
92%
liked (9,846 👍 / 853 👎)
3,501
favourites (4.3 per 1k visits)
18 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Longer Potions! 🧪
199 R$
Lucky! 🍀
199 R$
Faster Cooldown! ⌛
149 R$
Auto Roll! 🎲
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome445,445 · 0.00% win
Lucky · other180,600 · 0.00% win
Very Lucky · other135,199 · 0.00% win
Mega Lucky · other31,011 · 0.00% win
God Lucky · other5,252 · 0.00% win
Impossible Lucky · other713 · 0.00% win
Best Luck · other45 · 0.00% win
100M+ · progression4 · 0.00% win
1B+ · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:1592no change
14 Aug 2026, 17:0792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.