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Wait For Pizza Delivery Guy Simulator πŸ”Š

Wait For Pizza Delivery Guy Simulator πŸ”Š

A Roblox experience owned by amazing games corp..

Description (written by the developer; not a statement by this register)

⚠️ GAME IS STILL IN ACTIVE DEVELOPMENT, EXPECT LESS FEATURES AS OF NOW ⚠️ ✨ Amazingly rated, astonishing, mind-blowing game brought to you by amazing games corp. πŸ—¨οΈ Hangout with other people and have fun! If you're bored, roam around the map, gather minutes to show off on the leaderboard, or just emote I guess... If you're interested in tracking development progress or just interacting with the community, be sure to join the Community Server found in the links below! If you found the experience enjoyable, be sure to donate, or like and favorite the game. TAGS: hangout, friends, community, activities, fun, amazing, map, music, fog, ambience, players, connect, connections, donation, minutes, time, collect, release. grand, new.

Last updated by the developer 9 Aug 2025, 13:22 UTC.

0
playing (measured 9 Sept 2026, 17:52 UTC)
817
lifetime visits
57%
liked (4 πŸ‘ / 3 πŸ‘Ž)
4
favourites (4.9 per 1k visits)
18 February 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Boombox!
150 R$
Donation!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Still a long time to wait... Β· welcome703 Β· 0.00% win
Met the one... Β· secret2 Β· 0.00% win
A donation ever so appreciated. Β· other1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.