Track & Field: Infinite
A Roblox experience owned by Aerial Interactive.
SportsENtrack and fieldolympicsrelays
Track & Field: Infinite is a sports experience created on 2024-02-18. It has 177,739,377 lifetime visits, 502 concurrent players, 254,081 favorites, and an 84% like percentage.
Description (written by the developer; not a statement by this register)
🏁 - Welcome to Track and Field: Infinite! - 🏁 📓 - Description - 📓 Take your friends on in this ultimate battle of athleticism through sprints, hurdles, jumps, and most importantly, RELAYS, just like the Olympics! Prepare to fly high in style with custom blocks, particle effects, and much more with the shop interface and in-game currency. Will you rise to the top in Track & Field, the purist sport of all time? 🏃♂️ - Sprint Controls - 🏃♀️ PC: Spam Q and E Mobile: Rapidly tap your screen Controller: L1 and R1 (left and right bumpers) 🏟️ - Outdoor Events - 🏟️ 150m Dash 4x100m Relay 110m Hurdles 300m Dash 100m Dash 400m Hurdles 4x200m Relay 400m Dash High Jump 60m Dash 300m Hurdles 200m Dash 4x400m Relay Shot Put 800m Run Long Jump 1600m Run (Private Servers Only) 🏢 - Indoor Events - 🏢 Long Jump 55m Hurdles 150m Dash 400m Dash 4x200m Relay 55m Dash High Jump 300m Dash 200m Dash 4x400m Relay 800m Run
Last updated by the developer 4 Sept 2026, 08:57 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 6 Sept 2026, 13:50 | 385 | +3 |
| 6 Sept 2026, 12:50 | 382 | +99 |
| 6 Sept 2026, 11:50 | 283 | -1 |
| 6 Sept 2026, 10:50 | 284 | -12 |
| 6 Sept 2026, 09:50 | 296 | -34 |
| 6 Sept 2026, 08:50 | 330 | -19 |
| 6 Sept 2026, 07:50 | 349 | +26 |
| 6 Sept 2026, 06:50 | 323 | -69 |
| 6 Sept 2026, 05:50 | 392 | -62 |
| 6 Sept 2026, 04:50 | 454 | -82 |
| 6 Sept 2026, 03:50 | 536 | -49 |
| 6 Sept 2026, 02:50 | 585 | +46 |
| 6 Sept 2026, 01:50 | 539 | +27 |
| 6 Sept 2026, 00:50 | 512 | +54 |
| 5 Sept 2026, 23:50 | 458 | +27 |
| 5 Sept 2026, 22:50 | 431 | -49 |
| 5 Sept 2026, 21:50 | 480 | +13 |
| 5 Sept 2026, 20:50 | 467 | +13 |
| 5 Sept 2026, 19:50 | 454 | -26 |
| 5 Sept 2026, 18:50 | 480 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 6 Sept 2026, 13:50 | 84 | no change |
| 6 Sept 2026, 12:50 | 84 | no change |
| 6 Sept 2026, 11:50 | 84 | no change |
| 6 Sept 2026, 10:50 | 84 | no change |
| 6 Sept 2026, 09:50 | 84 | no change |
| 6 Sept 2026, 08:50 | 84 | no change |
| 6 Sept 2026, 07:50 | 84 | no change |
| 6 Sept 2026, 06:50 | 84 | no change |
| 6 Sept 2026, 05:50 | 84 | no change |
| 6 Sept 2026, 04:50 | 84 | no change |
| 6 Sept 2026, 03:50 | 84 | no change |
| 6 Sept 2026, 02:50 | 84 | no change |
| 6 Sept 2026, 01:50 | 84 | no change |
| 6 Sept 2026, 00:50 | 84 | no change |
| 5 Sept 2026, 23:50 | 84 | no change |
| 5 Sept 2026, 22:50 | 84 | no change |
| 5 Sept 2026, 21:50 | 84 | no change |
| 5 Sept 2026, 20:50 | 84 | no change |
| 5 Sept 2026, 19:50 | 84 | no change |
| 5 Sept 2026, 18:50 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.