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Eat Blocks for PRO!

Eat Blocks for PRO!

A Roblox experience owned by Fortuna Productions.

SimulatorENgrowtheatingskins

Eat Blocks for PRO! is a simulator experience created on February 19, 2024. The game has accumulated 6,010,282 lifetime visits and holds 212,389 favorites. Currently, one user is playing. The title maintains a 68% like percentage. Premium players receive a 1.5x cash multiplier within this genre.

Description (written by the developer; not a statement by this register)

🎁Play again tomorrow for 500k Size and 1 Hour VIP FREE!🎁 👍LIKE the game and JOIN the group for +500 Starting Mass!👍 ⚪Welcome to Eat Blocks for PRO!⚪ 💠Eat blocks! 💠Get big! 💠Eat your friends! 💠Get new skins! 💠Play again tomorrow! 💰Premium players get 1.5x cash!💰 ⭐FAVORITE the game!⭐ 🔔Press NOTIFY!🔔

Last updated by the developer 19 Jan 2026, 14:15 UTC.

1
playing (measured 10 Aug 2026, 14:23 UTC)
6,010,282
lifetime visits
68%
liked (692 👍 / 322 👎)
212,499
favourites (35.4 per 1k visits)
19 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% OFF] Void
3,999 R$
2x Speed
1,699 R$
VIP
799 R$
2x Cash
399 R$
2x Mass
399 R$
+5k Starting Mass
249 R$
Magnet
199 R$
+2k Starting Mass
149 R$
+500 Starting Mass
79 R$
5x Reward Speed
39 R$
2x Reward Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,299,883 · 100.0% win
1k Size · other1,991,261 · 100.0% win
5k Size · other1,786,871 · 100.0% win
25k Size · other1,391,167 · 66.7% win
100k Size · progression804,317 · 83.3% win
500k Size · other376,440 · 50.0% win
Pro Server · other306,498 · 33.3% win
1M Size · progression279,024 · 16.7% win
10M Size · progression118,775 · 0.00% win
100M Size · progression34,312 · 0.00% win
1B Size! · other4,153 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked3 October 2026 — 68 % liked13 October 2026 — 68 % liked14 August 202613 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 00:1668no change
3 Oct 2026, 00:1568no change
14 Aug 2026, 00:0668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.