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남잼들은 못 깨는 타워

남잼들은 못 깨는 타워

A Roblox experience owned by NED Games TM.

ObbyKOtowerobbykorean

남잼들은 못 깨는 타워 is an obby experience created on 2024-02-19. The game has accumulated 655,560 lifetime visits and 92,027 favorites. Currently, zero users are playing. The title holds a 21% like percentage. Tags include obby, escape, tower, game, and stage.

Description (written by the developer; not a statement by this register)

👋 Welcome to 남잼들은 못 깨는 타워 (Korea Tower game) 👍 Please support us by clicking Like button! ⭐ VIP server owners can kick players! ❤️ Join the group and get free gifts ➡️ https://www.roblox.com/groups/33882560 Tags: Obby, Escape, tower, game, stage

Last updated by the developer 2 Sept 2024, 03:05 UTC.

0
playing (measured 10 Aug 2026, 19:35 UTC)
655,560
lifetime visits
21%
liked (101 👍 / 383 👎)
92,018
favourites (140.4 per 1k visits)
19 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,500 R$
Rainbow Carpet
1,299 R$
VIP CHAT
499 R$
Healing Coil
199 R$
Speed Coil
199 R$
Gravity Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome403,430 · 100.0% win
CLEAR · progression4,651 · 0.00% win
Met the Dev · other30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2114 August 2026 — 21 % liked3 September 2026 — 21 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–22 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:5321no change
14 Aug 2026, 18:5221first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.