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Opposites 🧲 [2 Player Obby] [CHAPTER 3]

Opposites 🧲 [2 Player Obby] [CHAPTER 3]

A Roblox experience owned by Minevill Productions.

ObbyEN2 Player Co-opMagnet MechanicsChapter-based Progression

Description (written by the developer; not a statement by this register)

2 Player co-op adventure with 3 chapters, each chapter ranging from 5-15 minutes. Based around magnets, opposites attract, others repel. This game is meant to be challenging. --- Development Info --- Chapter 3 (Eternal Tempest) now available! THANK YOU FOR 20K VISITS! --- Credits --- SL1M3_215 - Scripting / UI / Main Builder w00k1ez - "Fancy Box" Model / "Pumpkin Statue" Model / "Dumpster" Model / "Advanced Campfire" Model / Small building help kkatanadev - "White Black Hole" Model Letaij - "Realistic Southern Swamp Trees Pack" Model Maximum_ADHD - "Noclip" Tool There were some free models used without being noted which are not listed here. Contact us for credits.

Last updated by the developer 21 Jun 2026, 20:49 UTC.

0
playing (measured 13 Sept 2026, 04:19 UTC)
25,719
lifetime visits
90%
liked (52 👍 / 6 👎)
185
favourites (7.2 per 1k visits)
19 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 04:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Opposites Particle Pack
100 R$
Opposites Trail Pack
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sunset Isles · progression2,265 · 0.00% win
Snowfall · progression337 · 0.00% win
Eternal Tempest · progression20 · 0.00% win
Eventide · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.