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Don't Push The Button!!!

Don't Push The Button!!!

A Roblox experience owned by Not So Fast!.

Social & hangoutENsocial experimentobedience testparty game

Don't Push The Button!!! is a social-hangout experience created on 2024-02-19. The game has accumulated 3,025,165 lifetime visits and 119,727 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Can you and your peers resist pressing a tempting red button? LIKE AND FAVORITE FOR MORE 👍👍

Last updated by the developer 17 Nov 2025, 02:52 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
3,025,165
lifetime visits
89%
liked (85,976 👍 / 10,506 👎)
119,671
favourites (39.6 per 1k visits)
19 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
5,000 R$
Admin!
500 R$
Taser!
400 R$
Thanos Hand!
400 R$
Magic Rainbow Carpet!
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome908,349 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:5089no change
24 Aug 2026, 05:4989no change
14 Aug 2026, 05:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.