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be a train

be a train

A Roblox experience owned by Train kingdom.

RoleplayENvehicle roleplaytrain simulationcasual sandbox

Be a Train is a roleplay experience created on February 19, 2024. The game currently has 33 players online. It has accumulated 6,469,216 lifetime visits and 5,796 favorites. User engagement metrics show a 70% like percentage. The description invites players to become a train and join the group.

Description (written by the developer; not a statement by this register)

become a train and choo choo around the map join the group dont forget to thumb up if you like this game

Last updated by the developer 16 Jul 2025, 19:28 UTC.

33
playing (measured 10 Aug 2026, 17:50 UTC)
6,469,216
lifetime visits
70%
liked (1,849 👍 / 799 👎)
6,092
favourites (0.9 per 1k visits)
19 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:5033first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket launcher
200 R$
100 donation
100 R$
Hammer
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Climbed to mountain! · progression145,651 · 6.4% win
Escaped the backrooms · progression354 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3270no change
23 Aug 2026, 23:3270no change
13 Aug 2026, 23:3170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.