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🔥burn stuff for money

🔥burn stuff for money

A Roblox experience owned by C00QI.

Sandbox & buildingENsandboxclickerfire mechanics

🔥burn stuff for money is a sandbox-building experience created on 2024-02-19. The game currently has 3 players online. It has accumulated 9,547,942 lifetime visits, 461,573 favorites, and holds a 60% like percentage. The description indicates players burn items to earn money and become rich.

Description (written by the developer; not a statement by this register)

🔥burn stuff! 💸get money! 🤑get rich! use 💸 money to 🔥 burn items and get rich! ❤️lagging? use a FREE VIP server! 🧯we are not responsible for any huge fire towers you create! 🔔 follow the game for update notifications! tags: burn stuff, for money, get rich, fire, playground

Last updated by the developer 8 Jun 2026, 08:36 UTC.

3
playing (measured 10 Aug 2026, 18:03 UTC)
9,547,942
lifetime visits
60%
liked (4,526 👍 / 3,028 👎)
461,500
favourites (48.3 per 1k visits)
19 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:032first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spawn INFINITE Items
999 R$
Godly Flamethrower
499 R$
Spawn 25 Items
249 R$
Void Flamethrower
249 R$
Unlock ALL Flames
149 R$
MASSIVE Flames
99 R$
Rainbow Carpet
59 R$
BIG Flames
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,279,703 · 100.0% win
Burn 10 items · progression2,085,165 · 95.0% win
$1,000 Cash · other942,922 · 34.5% win
Burn 100 items · progression695,767 · 24.1% win
$10,000 Cash · other487,339 · 19.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6013 August 2026 — 60 % liked23 August 2026 — 60 % liked2 September 2026 — 60 % liked12 September 2026 — 60 % liked22 September 2026 — 60 % liked2 October 2026 — 60 % liked12 October 2026 — 60 % liked22 October 2026 — 60 % liked1 November 2026 — 60 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:5060no change
22 Oct 2026, 20:4760no change
12 Oct 2026, 20:4660no change
2 Oct 2026, 20:4560no change
22 Sept 2026, 20:3860no change
12 Sept 2026, 20:3760no change
2 Sept 2026, 20:3760no change
23 Aug 2026, 20:3660no change
13 Aug 2026, 20:3560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.