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Tower of Emo ☠️ Tower 4

Tower of Emo ☠️ Tower 4

A Roblox experience owned by Tower of Emo.

ObbyENemo aestheticgreyscale themeobstacle course

Tower of Emo ☠️ Tower 4 is an obby experience created on 2024-02-20. It has recorded 655,712 lifetime visits and 2,938 favorites. The experience holds a 75% like percentage. Currently, zero users are playing. The game features obstacle course gameplay with emo and dark aesthetic themes.

Description (written by the developer; not a statement by this register)

Welcome to Tower of Emo! Complete Towers & Have Fun On This Awesome Emo Obby VIP Gives 2x Coins & Chat Tag Tags: Obby, Parkour, Easy, Mega, Stages, Emo, Dark, Black, Grey, White, Greyscale, Fun, Obstacle Course

Last updated by the developer 25 Feb 2024, 03:53 UTC.

0
playing (measured 11 Aug 2026, 01:38 UTC)
655,712
lifetime visits
75%
liked (1,543 👍 / 505 👎)
2,934
favourites (4.5 per 1k visits)
20 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
249 R$
Magic Carpet
199 R$
Gravity Coil
49 R$
Speed Coil
49 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Tower of Emo! · welcome469,737 · 100.0% win
You Beat Tower 1 · progression248,833 · 100.0% win
You Beat Tower 2 · progression63,383 · 100.0% win
Meet The Owner! · other452 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.