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Build A Rocket 🚀[BETA]

Build A Rocket 🚀[BETA]

A Roblox experience owned by CrunchLabs.

Sandbox & buildingENSpace ExplorationEngineering/SimulationMark Rober IP

Build A Rocket 🚀[BETA] is a sandbox-building experience created on 2024-02-20. It has accumulated 575,546 lifetime visits and 3,963 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description highlights rocket construction, space travel, and mining mechanics within a physics-based environment.

Description (written by the developer; not a statement by this register)

Build a rocket and see if you can survive while you travel through space to distant planets! 🚀 🏗️ Use Your Engineering Skills to Construct Epic Rocket Ships! 🤝 Build Wacky Rockets with Your Friends at CrunchLabs! 🚀 Launch your ship into space and fly through treacherous obstacles 🪐 Discover epic universes and explore unbelievable planets ⛏️ Mine new resources to build even bigger and better ships ⚔️ Help Mark Rober defeat Fat Tail and save Phat Gus Tags: Build a Rocket, Sandbox Game, Space Travel, Shuttles, Rockets, Mark Rober, Physics, Engineering, Build Box, Buildbox, CrunchLabs

Last updated by the developer 28 Aug 2024, 14:44 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
575,546
lifetime visits
95%
liked (6,647 👍 / 377 👎)
3,979
favourites (6.9 per 1k visits)
20 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Amusement Pickaxe
795 R$
x2 Coins
695 R$
Sugar Pop Pickaxe
495 R$
VIP
395 R$
x2 XP
295 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Take Off · progression279,821 · 100.0% win
Moon Landing · progression244,726 · 100.0% win
Build Box Surprise Launcher! · other83,332 · 30.8% win
15 Mins Down · progression75,768 · 30.8% win
Mars Landing · progression70,074 · 30.8% win
30 Mins Down · progression40,589 · 30.8% win
Build Box Surprise Spinner! · other33,986 · 30.8% win
Choco Landing · other27,014 · 0.00% win
1 Hour Down · progression16,511 · 0.00% win
Save the Day · other13,374 · 0.00% win
Sprinkle Landing · other12,951 · 0.00% win
Wash Your Hands · other7,025 · 30.8% win
Marshland Landing · progression4,860 · 0.00% win
Build Box Surprise Catapult! · other4,292 · 0.00% win
Prizeopolis Landing · welcome3,467 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0095no change
24 Aug 2026, 20:0495no change
14 Aug 2026, 20:0295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.