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Blox State DarkRP

Blox State DarkRP

A Roblox experience owned by Repper Studios.

RoleplayENDarkRPCity RoleplayOpen World

Description (written by the developer; not a statement by this register)

Welcome to Blox State DarkRP, an open world roleplaying game that takes place in a city governed by the Blox State. Based on Gmod's DarkRP game-mode and inspired by many of Roblox's RP games. Take on unique roles: a thug robbing the streets, a police officer keeping order, or a business owner running a shop. Set up money printers, build a base, or even become the mayor of the city. Loot crates respawn every 20 minutes, and meteors spawn every 35-40 minutes. Leave a like 👍 on the game. 🎉 Next code at 150 Likes! 👍 Code: start Controls: Q to drop C to crouch M to open menu B to toggle building

Last updated by the developer 28 Jun 2026, 06:35 UTC.

0
playing (measured 12 Aug 2026, 15:05 UTC)
88,516
lifetime visits
59%
liked (160 👍 / 112 👎)
3,323
favourites (37.5 per 1k visits)
20 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Black Market Dealer
300 R$
SWAT
250 R$
Mayor
250 R$
2x Job Income
150 R$
Explosives Dealer
150 R$
Storage Slot Increase
70 R$
Jukebox
70 R$
Prop Limit Increase
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome59,933 · 0.00% win
Millionaire · other110 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.