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Serve The Colony

Serve The Colony

A Roblox experience owned by Awes0me Games.

HorrorENhorrorco-opsimulation

Serve The Colony is a horror experience created on 2024-02-20. It has accumulated 644,014 lifetime visits and 14,191 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description indicates the title is in beta development.

Description (written by the developer; not a statement by this register)

📍[Had a buggy experience? Don't fret, this game is pretty early in development and just came out recently and is still in beta, bugs are to be expected. Report your findings to the discord and I will do what I can about it!] Serve the Colony is a game where you must collect trash for your overlords and observe your chamber wildlife. Will you make it to the end your work week and earn your paycheck? They're counting on you. CONTROLS: Retract Grapple: RIGHT-CLICK Drop Item: BACKSPACE Flashlight: F Calling a votekick: Type "/votekick [PLAYERS NAME]" in chat and it will call a vote. Inspired by Lethal Company

Last updated by the developer 27 Jan 2025, 04:07 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
644,014
lifetime visits
77%
liked (2,577 👍 / 749 👎)
14,190
favourites (22.0 per 1k visits)
20 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

STARTER SHOTGUN
259 R$
STARTER CAMERA
129 R$
STARTER MEDKIT
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ADEPT · other68,918 · 0.00% win
PAYDAY · other55,725 · 0.00% win
TUG OF WAR · other52,400 · 0.00% win
BEAR THE CURSE · other39,709 · 0.00% win
STRONG LEARNER · other34,220 · 0.00% win
HUBRIS · other27,826 · 0.00% win
TOY WITH FATE · other12,625 · 0.00% win
SHUTTER BUG · other12,289 · 0.00% win
BRING THE PLUSH · other6,439 · 0.00% win
MUCH OBLIGED · other4,326 · 0.00% win
SERPENT-BOUND · other3,225 · 0.00% win
WHY BOTHER · other1,378 · 0.00% win
DROP THE KNIFE · other1,094 · 0.00% win
FIND THE KEY · collection1,025 · 0.00% win
MR. MONEY BAGS · other625 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:0677no change
14 Aug 2026, 19:0477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.