Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sell Burgers!

Sell Burgers!

A Roblox experience owned by BMG Productions.

TycoonENcookingrestaurant managementtycoon

Sell Burgers! is a Roblox experience created on 2024-02-20. The game has accumulated 2,068,983 lifetime visits and 8,117 favorites. Currently, one user is playing. The title holds a 94% like percentage. No specific genre classification is recorded in the available data.

Description (written by the developer; not a statement by this register)

Welcome to Burger Rush! 🍔 👍 NEW CODE at 500 Likes! ⌛ Use Code "100Kvisit" to get 1 "x2 Cash" and 1 "VIP Rush" boost! 🍔 Cook delicious burgers! 👨‍🍳 Serve burgers to the customers! 💵 Earn cash and make upgrades! 🚀 Build your restaurant and become the best chef! 🔔 Follow for game updates! 🔔 👍 Like the game to support us! 👍 ⭐ Favorite the game if you have enjoyed! ⭐ ⚠️ Lagging? Use a Free VIP Server! 📋 Feel free to post any suggestions or bug reports on our group wall! Thanks for playing! 🧡

Last updated by the developer 14 Jul 2026, 21:01 UTC.

1
playing (measured 10 Aug 2026, 14:22 UTC)
2,068,983
lifetime visits
94%
liked (11,945 👍 / 710 👎)
8,122
favourites (3.9 per 1k visits)
20 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

f
2,000 R$
VIP!
299 R$
x2 XP!
249 R$
x2 CASH!
249 R$
Faster Workers!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,242,061 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0894no change
13 Oct 2026, 12:0794no change
3 Oct 2026, 12:0694no change
23 Sept 2026, 12:0694no change
13 Sept 2026, 12:0394no change
3 Sept 2026, 12:0294no change
24 Aug 2026, 09:1694no change
14 Aug 2026, 09:1594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.