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⚔️ Sword Fight and Flex Your Time

⚔️ Sword Fight and Flex Your Time

A Roblox experience owned by real games...

Fighting & PvPENpvpsword fightingtime mechanic

Description (written by the developer; not a statement by this register)

⚔️ Gain time by staying alive or by stealing from your enemies. Just be careful, though, as dying means losing your time and having it stolen by your killer. 💬 Don't miss out on the fun! Join our communication server to stay updated, get support, or connect with fellow sword fighters. 🔔 Follow for update news. 💜 Thank you for playing! disconnecting outside of the safe-zone results in losing 25% of your time Thanks for playing! ❤️ tags: steal time from others, pvp sword fighting, 1v1 sword fights, flex your time, underground war 2.0

Last updated by the developer 14 Nov 2024, 16:25 UTC.

0
playing (measured 13 Aug 2026, 14:07 UTC)
14,508
lifetime visits
82%
liked (28 👍 / 6 👎)
1,309
favourites (90.2 per 1k visits)
21 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Sword
250 R$
x2 Kills
200 R$
Second World
200 R$
x2 Time
200 R$
Matrix Sword
150 R$
Purple Sparkle Sword
150 R$
Electric Sword
150 R$
Instant Respawn
150 R$
Quick Heal
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! You joined the game! · welcome10,141 · 0.00% win
100 Kills · progression108 · 0.00% win
1000 Kills · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.