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Crash NASCARS For Fun - Daytona (UPDATE)

Crash NASCARS For Fun - Daytona (UPDATE)

A Roblox experience owned by Crash NASCARS For Fun Official Community.

RacingENvehicle combatsimulationbeta

Crash NASCARS For Fun - Daytona (UPDATE) is a racing experience created on 2024-02-21. The game has accumulated 2,410,915 lifetime visits and 6,862 favorites. Currently, zero users are playing. The experience holds a 76% like percentage. It is categorized under the racing genre.

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS IN BETA AND IS SUBJECT TO IMPROVEMENT. PLEASE EXPECT BUGS.⚠️ If it wasn't already clear, we are not real developers!!! We use mostly free models and free scripts that anyone can access, so don't blame us for most of the issues you may encounter. Welcome to Crash NASCARS For Fun, otherwise abbriviated as CNFF. Crash NASCARS For Fun is a crashing game strictly centered around brick model NASCARS, or rather, NASCAR truck models with schemes of various generations. Feel free to join our server as well! -changelogs Slightly better controlling Slightly better gravity Slightly better blowovers Made catch fences have more friction Quieter crash sounds (finally) Planned Updates: Fix weld issue Better barrel rolls Axels Roof flaps on all cars Remaster more cars More cars (obviously) New menu Update other tracks Make more tracks Readd breakjoints Revert to old fire effects

Last updated by the developer 4 Feb 2026, 03:59 UTC.

0
playing (measured 11 Aug 2026, 02:19 UTC)
2,410,915
lifetime visits
76%
liked (1,529 👍 / 475 👎)
6,868
favourites (2.8 per 1k visits)
21 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATION 10000
10,000 R$
Donation 5000
5,000 R$
Donation 2500
2,500 R$
Donation 1000
1,000 R$
Donation 500
500 R$
Donation 250
250 R$
Donation 100
100 R$
Donation 50
50 R$
Donation 25
25 R$
Donation 5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:4976no change
14 Aug 2026, 07:4876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.