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Shrink and Grow - Teamwork Obby

Shrink and Grow - Teamwork Obby

A Roblox experience owned by Shrink and Grow - Superbullet.

ObbyENsize manipulationteamworkobstacle course

Shrink and Grow - Teamwork Obby is an obby experience created on 2024-02-21. It has accumulated 851,223 lifetime visits and 66,426 favorites. The game holds a 63% like percentage. Currently, zero users are playing. The experience features 50 stages and emphasizes size manipulation mechanics for teamwork.

Description (written by the developer; not a statement by this register)

📏Control Your Size, Get bigger to jump higher, Get smaller to fit through holes 👨‍👩‍👦 Complete this obstacle course with your friend or other people using the power of teamwork 💾 Your progress is save so you can come back whenever you want or if you complete the obby you can help other people complete it as well. Current Stage Count: 50 Inspired by: Teamwork Puzzles and Easy Grow Obby

Last updated by the developer 7 Jul 2024, 09:30 UTC.

0
playing (measured 13 Aug 2026, 23:33 UTC)
851,223
lifetime visits
63%
liked (80 👍 / 46 👎)
66,425
favourites (78.0 per 1k visits)
21 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shirt
7,144 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome❤️ · welcome634,780 · 0.00% win
Finish🏁 · progression1,339 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.