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Graveyard Shift [Horror]

A Roblox experience owned by ViralStar.

HorrorENsecurity guard simulation1950s settingparanormal investigation

Description (written by the developer; not a statement by this register)

❗❗ The Hardest Roblox Horror Game ❗❗ You are hired as a security guard in the 1950s, working a late-night shift at the graveyard. Grave robberies have been on the increase, so you must be alert at all times. Witnesses have reported experiencing non-human-like and even haunting paranormal activities. How will you escape despite the obstacles, challenges, and beings that stand in your way, and even survive the night? Wear headphones for best experience 🎧 Leave a like for a reward! Tags: horror scary monster ghost haunted paranormal supernatural creepy thriller suspense dark creepy survival mystery adventure psychological abandoned exploration puzzle escape nightmare eerie

Last updated by the developer 16 Feb 2026, 20:34 UTC.

0
playing (measured 11 Aug 2026, 10:17 UTC)
446,589
lifetime visits
71%
liked (1,606 👍 / 656 👎)
48,331
favourites (108.2 per 1k visits)
21 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed
199 R$
Modern Flashlight
150 R$
Super Human
99 R$
VIP
99 R$
Boombox
99 R$
Infinite Health
99 R$
Tonic
35 R$
Glowstick
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Starting The Shift · welcome254,101 · 100.0% win
Victim... · other120,226 · 36.4% win
Chapter 1 · progression5,580 · 0.00% win
Met A Developer · social2,500 · 0.00% win
Cellar · other39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked4 September 2026 — 71 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:0271no change
14 Aug 2026, 22:0371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.