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Silly Corporation [Cancelled]

Silly Corporation [Cancelled]

A Roblox experience owned by Geometrical dasher.

SimulatorENLobotomy Corporationsimulationhorror

Description (written by the developer; not a statement by this register)

WORK IN PROGRESS [THANK ALL OF YOU AGENTS FOR 200+ TESTERS!] The game uses UGC made by other creators, if you're the creator and want it removed, please tell me! ^ _ ^ [Game Status: cancelled, oof] [This game is very buggy, I'll get back working later!] "Embrace the unknown, form the futurity." "What if those creatures existed, and your task was to interact with them?" Engage with these entities, witness the unfolding events, harness immense power, and expand the facility. One calamity after another, cascading into chaos. Welcome to Silly Corporation, where the unexpected is the norm. Non-profit game in development by GeometricalDash202, taking inspiration from Project Moon's "Lobotomy Corporation". Before you try out this Roblox game, I recommend experiencing "Lobotomy Corporation" first! HELP WANTED: Contract astralgeo using the server for more information this is le lobotomy corporation simulation 2 robotomy corporation is peak tags: lobotomy corporation

Last updated by the developer 3 Jun 2025, 09:27 UTC.

0
playing (measured 15 Aug 2026, 08:18 UTC)
1,394
lifetime visits
94%
liked (33 👍 / 2 👎)
35
favourites (25.1 per 1k visits)
21 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

queen of hatred
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tester · other757 · 0.00% win
Fragile Minds · progression0 · 0.00% win
Third Trumpet · other0 · 0.00% win
First Trumpet · other0 · 0.00% win
Friendly Fire · other0 · 0.00% win
Hired · welcome0 · 0.00% win
Whacky Gift · collection0 · 0.00% win
Manufacturing · collection0 · 0.00% win
An Impossible Event · progression0 · 0.00% win
Hard Work · progression0 · 0.00% win
Second Trumpet · other0 · 0.00% win
Veteran Agent · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9419 August 2026 — 94 % liked29 August 2026 — 94 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 10:0094no change
19 Aug 2026, 09:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.