Silly Corporation [Cancelled]
A Roblox experience owned by Geometrical dasher.
SimulatorENLobotomy Corporationsimulationhorror
Description (written by the developer; not a statement by this register)
WORK IN PROGRESS [THANK ALL OF YOU AGENTS FOR 200+ TESTERS!] The game uses UGC made by other creators, if you're the creator and want it removed, please tell me! ^ _ ^ [Game Status: cancelled, oof] [This game is very buggy, I'll get back working later!] "Embrace the unknown, form the futurity." "What if those creatures existed, and your task was to interact with them?" Engage with these entities, witness the unfolding events, harness immense power, and expand the facility. One calamity after another, cascading into chaos. Welcome to Silly Corporation, where the unexpected is the norm. Non-profit game in development by GeometricalDash202, taking inspiration from Project Moon's "Lobotomy Corporation". Before you try out this Roblox game, I recommend experiencing "Lobotomy Corporation" first! HELP WANTED: Contract astralgeo using the server for more information this is le lobotomy corporation simulation 2 robotomy corporation is peak tags: lobotomy corporation
Last updated by the developer 3 Jun 2025, 09:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 08:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 10:00 | 94 | no change |
| 19 Aug 2026, 09:33 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.