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Gothenburg Elevators!

Gothenburg Elevators!

A Roblox experience owned by Swedish Technology.

RoleplayENsimulationreal-world locationslice of life

Gothenburg Elevators! is a roleplay experience created on 2024-02-21. The game currently has 147 players online and has accumulated 2,404,509 lifetime visits. It holds 3,672 favorites and maintains a 75% like percentage. The description notes potential lag on mobile or tablet devices.

Description (written by the developer; not a statement by this register)

Just to let you know, this game might be laggy on mobile / tablet Elevators in Gothenburg, sweden Enjoyed this game? Don't forget to leave a like and turn on notifications so you never miss all the amazing updates.

Last updated by the developer 19 Aug 2026, 19:04 UTC.

74
playing (measured 21 Aug 2026, 20:54 UTC)
2,474,363
lifetime visits
75%
liked (601 👍 / 202 👎)
4,079
favourites (1.6 per 1k visits)
21 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

72747310 August 2026 — 72 players21 August 2026 — 74 players10 August 202621 August 2026
2 measurements spanning 11 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5474+2
10 Aug 2026, 23:3372first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big donate
100 R$
Medium donate
50 R$
Donate
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ride in Roblox tallest Elevator · other12,367 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked21 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0875no change
21 Aug 2026, 20:5475no change
14 Aug 2026, 08:0775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.