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[CAR CUST] πŸ’€ Run over NPCS

[CAR CUST] πŸ’€ Run over NPCS

A Roblox experience owned by Tall Games.

SimulatorENvehicle combatdestruction physicsprogression

[CAR CUST] πŸ’€ Run over NPCS is a simulator experience created on 2024-02-21. The game has recorded 6,565,557 lifetime visits and 16,848 favorites. It maintains a 90% like percentage. Currently, zero players are active. The description notes the experience is discontinued and features vehicle customization and map unlocking mechanics.

Description (written by the developer; not a statement by this register)

[DISCONTINUED] UPDATE 2 ❗ Removed all the old vehicles, refunded so you can buy our new ones! Added car customization, bumpers, side skirts, colours! Bug updates πŸ’€ Run over NPC's to earn money, smash into road furniture and watch it shatter. Unlock more maps and buy better vehicles! πŸš— Run over NPC's πŸ’΅ Get money ♻️ Do it again to unlock more maps and cars! πŸ‘ Like & Follow the game! πŸ‘ βš οΈβ— Don't do this in real life!! β—βš οΈ Made by: 🎨 Design by iacxx πŸ’» Programmed by KhanPython

Last updated by the developer 7 Jul 2026, 09:48 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
6,565,557
lifetime visits
90%
liked (10,193 πŸ‘ / 1,080 πŸ‘Ž)
16,842
favourites (2.6 per 1k visits)
21 February 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Unlock all zones
450 R$
X2 Money
359 R$
No vehicle damage
175 R$
Quick Repair!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9013 August 2026 β€” 90 % liked23 August 2026 β€” 90 % liked2 September 2026 β€” 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:2290no change
23 Aug 2026, 23:2190no change
13 Aug 2026, 23:2090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.