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The Donut Shop Experience 🍩

The Donut Shop Experience 🍩

A Roblox experience owned by Eggcellent Experiences.

HorrorENhorrornightshiftmonster

The Donut Shop Experience 🍩 is a horror game created on 2024-02-22. It has recorded 4,108,709 lifetime visits and 57,219 favorites. The experience holds a 92% like percentage. Currently, zero users are playing. The description mentions surviving a nightshift and achieving three endings.

Description (written by the developer; not a statement by this register)

LIKE + FAVORITE for a FREE toy gun in-game! 🔫 [🎁] Complete the game 2x for a FREE gamepass item! After a series of unfortunate events, you find yourself working the nightshift at a local donut shop located on Route 66, that just opened back up after being BURNT DOWN... will you survive the nightshift...? Can YOU survive the Monster... or will you be the latest victim of his revenge? 🍩 There is 3 endings in this game, try to get them all! [Alive, Burnt, Too Slow] Check out the shop for cool PERMANENT items! 🛒💥 Credit: Retticc - Game Scripting Saefire - Character Game Art Similar to: Nightshift Experience, Gas Station Experience, Home Alone Experience, The Ghost Hunting Experience, The Pizzeria Experience, The Cruise Ship Experience, Ice Scream, Poppy, Poppy Playtime, Fun-Time, Catnap, Mimic, The Cabin, Critters, Horror, Scary, Experience Games, Easy Horror Game

Last updated by the developer 27 Feb 2024, 22:19 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
4,108,709
lifetime visits
92%
liked (3,806 👍 / 338 👎)
57,190
favourites (13.9 per 1k visits)
22 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[INFINITE] Rocket Launcher
449 R$
[BEST WEAPON] Assault Rifle
449 R$
[50% OFF] Powerful Shotgun
285 R$
*OP* Fling Sledgehammer [TROLL]
209 R$
[INFINITE] JUMPSCARE EVERYONE
199 R$
*OP* Infinite Revives
199 R$
[CHEAP] Pistol
199 R$
[SUPER CHEAP] Energy Drink
99 R$
[SPEED] Run Faster
79 R$
[TROLL] Banana Peel
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! The Donut Shop Experience · welcome2,337,071 · 80.0% win
ALIVE! Ending · progression432,526 · 0.00% win
BURNT! Ending · progression367,726 · 0.00% win
You were CAUGHT! · other79,139 · 0.00% win
TOO SLOW! Ending · progression36,548 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:1692no change
24 Aug 2026, 03:1592no change
14 Aug 2026, 03:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.