The Donut Shop Experience 🍩
A Roblox experience owned by Eggcellent Experiences.
HorrorENhorrornightshiftmonster
The Donut Shop Experience 🍩 is a horror game created on 2024-02-22. It has recorded 4,108,709 lifetime visits and 57,219 favorites. The experience holds a 92% like percentage. Currently, zero users are playing. The description mentions surviving a nightshift and achieving three endings.
Description (written by the developer; not a statement by this register)
LIKE + FAVORITE for a FREE toy gun in-game! 🔫 [🎁] Complete the game 2x for a FREE gamepass item! After a series of unfortunate events, you find yourself working the nightshift at a local donut shop located on Route 66, that just opened back up after being BURNT DOWN... will you survive the nightshift...? Can YOU survive the Monster... or will you be the latest victim of his revenge? 🍩 There is 3 endings in this game, try to get them all! [Alive, Burnt, Too Slow] Check out the shop for cool PERMANENT items! 🛒💥 Credit: Retticc - Game Scripting Saefire - Character Game Art Similar to: Nightshift Experience, Gas Station Experience, Home Alone Experience, The Ghost Hunting Experience, The Pizzeria Experience, The Cruise Ship Experience, Ice Scream, Poppy, Poppy Playtime, Fun-Time, Catnap, Mimic, The Cabin, Critters, Horror, Scary, Experience Games, Easy Horror Game
Last updated by the developer 27 Feb 2024, 22:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 03:16 | 92 | no change |
| 24 Aug 2026, 03:15 | 92 | no change |
| 14 Aug 2026, 03:08 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.