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Zombie Night

Zombie Night

A Roblox experience owned by Goblin Games Studio.

ShooterENhorde survivalweapon upgradescooperative

Description (written by the developer; not a statement by this register)

Survive the endless zombie night. Kill, Upgrade, Repeat. 💥 Fight Zombies With Different Weapons 🥇 Global Leaderboards 💰 Earn Money And Buy Weapon Upgrades 💣 Use Skills Like Grenades And Infinite Ammo To Power Up 🔥 Use Traps To Burn Zombies 📱 Optimized for Mobile 🎮 Full Controller support Controls: Q/E = Use skills F = Interact R = Reload 1/2/3/4 = To Switch Weapons Keywords: Zombie Shooter Zombie Survival Base defense game Weapon upgrades Cooperative gameplay Skill progression Horde mode survival

Last updated by the developer 1 Aug 2026, 16:46 UTC.

0
playing (measured 20 Aug 2026, 02:35 UTC)
406
lifetime visits
89%
liked (16 👍 / 2 👎)
11
favourites (27.1 per 1k visits)
22 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 02:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other195 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899491.521 August 2026 — 94 % liked1 October 2026 — 89 % liked21 August 20261 October 2026
2 measurements spanning 41 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 14:0789-5
21 Aug 2026, 16:3294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.