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Cops VS Robbers

Cops VS Robbers

A Roblox experience owned by D x ahmed x axel.

ShooterENteam-based combatweapon upgradescoin economy

Cops VS Robbers is a shooter experience created on 2024-02-22. It has 22,587,192 lifetime visits and 1,842,943 favorites. Currently, 30 users are playing. The game holds a 78% like percentage. The description mentions earning coins and upgrading weapons.

Description (written by the developer; not a statement by this register)

Welcome to Cops VS Robbers ⚔️ Battle against the opposite team and earn coins! ✅ 3500 LIKES = FREE OP WEAPON! Use the code "RELEASE" ⬆️ Get coins in order to upgrade your weapons 💵 You can get money by eliminating the opposing team 🤩 Like + Favourite the game for more updates

Last updated by the developer 19 Sept 2025, 14:07 UTC.

30
playing (measured 10 Aug 2026, 17:18 UTC)
22,587,192
lifetime visits
78%
liked (5,961 👍 / 1,711 👎)
1,859,617
favourites (82.3 per 1k visits)
22 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1857first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet!
250 R$
SUPER Launcher
175 R$
x2 Kills
100 R$
Mobile Garage
100 R$
RPG
100 R$
x2 Coins
60 R$
x2 XP
50 R$
VIP
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome10,404,210 · 100.0% win
Choose Criminals · other7,563,481 · 100.0% win
Choose Police! · other6,854,026 · 100.0% win
Played for 10 minutes! · other4,167,127 · 66.0% win
Killed a player! · other3,520,340 · 32.0% win
Robbed bank! · progression453,645 · 5.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked1 November 2026 — 78 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:5078no change
22 Oct 2026, 16:4878no change
12 Oct 2026, 16:4778no change
2 Oct 2026, 16:4678no change
22 Sept 2026, 16:3878no change
12 Sept 2026, 16:3778no change
2 Sept 2026, 16:3578no change
23 Aug 2026, 16:2078no change
13 Aug 2026, 16:1578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.