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Button Simulator Mania

Button Simulator Mania

A Roblox experience owned by Ghoulax Studio's.

SimulatorENincrementalbutton simulatorreincarnation

Button Simulator Mania is a simulator experience created on 2024-02-22. It has recorded 2,423,495 lifetime visits and 7,495 favorites. The game holds a 91% like percentage. Currently, one user is playing. The title falls under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome to Button Simulator Mania, a semi incremental game and semi button simulator game with many features to explore! ✨ How to play: 🔴 Step on Buttons! ⬆️ Purchase Token and Gem Upgrades! 🍀Unbox rare Artifacts and rare Runes! 🔥 Unlock the best passive! ♻️ Reincarnate to reach new heights! 🌍 Explore diverse Worlds! 🏆 Climb The Leaderboards! ✅ Follow & Favorite & Like The Game To Support Us! 📌 Join the groups for free in-game perks! https://www.roblox.com/groups/33910951/Ghoulax-Studios 📌 x1.1 Luck for premium player! 💖 Follow the Creator! https://www.roblox.com/users/1177905980/profile ⭐️ Developers GhoulaxDev - Project Owner & Main Developer Tehleat - Modeler & Builder NymouxDev - Supporter & Manager nemar144 - Developer & Game Designer Join us and become the ultimate Button Master! 🎮💥🌟

Last updated by the developer 6 Jun 2026, 15:23 UTC.

1
playing (measured 10 Aug 2026, 15:04 UTC)
2,423,495
lifetime visits
91%
liked (7,727 👍 / 723 👎)
7,492
favourites (3.1 per 1k visits)
22 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multi Passive
699 R$
Mythic Luck
599 R$
MVP
599 R$
x2 Stats
539 R$
+20% Bulk
449 R$
+2 Artifacts
399 R$
x2 Tokens
399 R$
Super Luck
349 R$
Large Storage
329 R$
x2 Passive Key
299 R$
Faster Rolls
299 R$
VIP
299 R$
Faster Passives
239 R$
Small Storage
149 R$
Luck
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome541,002 · 60.6% win
Rebirth! · progression285,423 · 36.4% win
Super Rebirth! · progression195,420 · 36.4% win
Ultra! · other126,648 · 36.4% win
Champion! · progression95,867 · 36.4% win
Sand! · other61,543 · 0.00% win
Sun! · other43,569 · 0.00% win
Oasis! · other39,306 · 0.00% win
Tropical! · other33,914 · 0.00% win
Aqua! · other31,543 · 0.00% win
Snow! · other22,150 · 0.00% win
Ice! · other20,065 · 0.00% win
Glacial! · other17,804 · 0.00% win
Frost! · other16,210 · 12.1% win
Arctic! · other14,613 · 12.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:4791no change
14 Aug 2026, 07:4691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.