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Button Simulator Mania

Button Simulator Mania

A Roblox experience owned by Ghoulax Studio's.

SimulatorENincrementalbutton simulatorreincarnation

Button Simulator Mania is a simulator experience created on 2024-02-22. It has recorded 2,423,495 lifetime visits and 7,495 favorites. The game holds a 91% like percentage. Currently, one user is playing. The title falls under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome to Button Simulator Mania, a semi incremental game and semi button simulator game with many features to explore! ✨ How to play: 🔴 Step on Buttons! ⬆️ Purchase Token and Gem Upgrades! 🍀Unbox rare Artifacts and rare Runes! 🔥 Unlock the best passive! ♻️ Reincarnate to reach new heights! 🌍 Explore diverse Worlds! 🏆 Climb The Leaderboards! ✅ Follow & Favorite & Like The Game To Support Us! 📌 Join the groups for free in-game perks! https://www.roblox.com/groups/33910951/Ghoulax-Studios 📌 x1.1 Luck for premium player! 💖 Follow the Creator! https://www.roblox.com/users/1177905980/profile ⭐️ Developers GhoulaxDev - Project Owner & Main Developer Tehleat - Modeler & Builder NymouxDev - Supporter & Manager nemar144 - Developer & Game Designer Join us and become the ultimate Button Master! 🎮💥🌟

Last updated by the developer 6 Jun 2026, 15:23 UTC.

1
playing (measured 10 Aug 2026, 15:04 UTC)
2,423,495
lifetime visits
91%
liked (7,727 👍 / 723 👎)
7,481
favourites (3.1 per 1k visits)
22 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multi Passive
699 R$
Mythic Luck
599 R$
MVP
599 R$
x2 Stats
539 R$
+20% Bulk
449 R$
x2 Tokens
399 R$
+2 Artifacts
399 R$
Super Luck
349 R$
Large Storage
329 R$
VIP
299 R$
x2 Passive Key
299 R$
Faster Rolls
299 R$
Faster Passives
239 R$
Small Storage
149 R$
Luck
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome541,070 · 36.4% win
Rebirth! · progression285,459 · 72.7% win
Super Rebirth! · progression195,449 · 36.4% win
Ultra! · other126,670 · 36.4% win
Champion! · progression95,884 · 72.7% win
Sand! · other61,557 · 36.4% win
Sun! · other43,576 · 0.00% win
Oasis! · other39,309 · 0.00% win
Tropical! · other33,916 · 0.00% win
Aqua! · other31,545 · 0.00% win
Snow! · other22,154 · 0.00% win
Ice! · other20,068 · 0.00% win
Glacial! · other17,806 · 0.00% win
Frost! · other16,211 · 0.00% win
Arctic! · other14,615 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:5391no change
13 Oct 2026, 07:5291no change
24 Aug 2026, 07:4791no change
14 Aug 2026, 07:4691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.