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Playtime TD

Playtime TD

A Roblox experience owned by Poppy Play..

Tower defenseENTower DefenseWave SurvivalUnit Collection

Playtime TD is a tower-defense experience created on 2024-02-22. The game has accumulated 10,354,693 lifetime visits and 75,405 favorites. Currently, zero users are playing. The title holds an 83 percent like percentage. Players place units to defeat waves and earn coins across various map platforms.

Description (written by the developer; not a statement by this register)

Welcome to Playtime Tower Defense 🎈 📙 How to play? 🗺️ Go to one of the map platforms to teleport into a game. 👾 Place units on the map (select them at the bottom of your screen). 💰 Try to beat all the waves and earn coins! 🔓 Unlock more units in the Summoning area! 🍀 Good luck beating EXTREME mode.. 😱 PREMIUM PLAYERS GET +10% BOOST! Lagging? USE A FREE VIP SERVER! ❤️ ⚠️ JOIN OUR SOCIAL SERVER if you have ideas/balancing feedback/bug reports!

Last updated by the developer 7 Mar 2025, 01:45 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
10,354,693
lifetime visits
83%
liked (7,190 👍 / 1,452 👎)
75,381
favourites (7.3 per 1k visits)
22 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
399 R$
VIP
299 R$
Double Coins
299 R$
Double Gems
299 R$
Super Lucky
199 R$
500 Storage
199 R$
Lucky
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win on Easy Mode · progression447,339 · 0.00% win
Beat Playroom · progression313,101 · 0.00% win
Beat Forest · progression235,282 · 0.00% win
Win On Medium Mode · progression164,041 · 0.00% win
Win On Hard Mode · progression64,488 · 0.00% win
Win On Nightmare Mode · progression40,341 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0683no change
13 Aug 2026, 20:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.