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Later's Unmagnificant Marble Runs [8 NEW BADGES!]

Later's Unmagnificant Marble Runs [8 NEW BADGES!]

A Roblox experience owned by Marble Productions!.

SimulatorENmarble runalpha buildcustom tracks

Description (written by the developer; not a statement by this register)

ALPHA 0.3 ------------------------ -ENDING ADDED FOR GRASSLANDS! Sus -More track! ------------------------ Welcome to Lumr! This game was made by Later out of sheer boredome. If this is your first time playing please leave a like/favorite! marble runs are w ------------------------ -Some models by https://www.roblox.com/users/729284858/profile 🎉 [please go follow them]

Last updated by the developer 9 Jan 2025, 23:47 UTC.

0
playing (measured 23 Aug 2026, 16:18 UTC)
848
lifetime visits
100%
liked (8 👍 / 0 👎)
4
favourites (4.7 per 1k visits)
22 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ball Trail
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join in ALPHA! · welcome161 · 0.00% win
:Neonify Me · collection18 · 0.00% win
FIRE IN THE HOLE!!! · other13 · 0.00% win
100 Minutes · welcome11 · 0.00% win
100 Balls · collection7 · 0.00% win
Quite Suspicious · secret7 · 0.00% win
Tester · other4 · 0.00% win
500 Minutes · social3 · 0.00% win
:Cubify me · other3 · 0.00% win
5000 Balls · collection2 · 0.00% win
1000 Minutes · other2 · 0.00% win
1000 Balls · collection2 · 0.00% win
500 Balls · secret2 · 0.00% win
5000 Minutes · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.