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Fairy Tycoon 🧚‍♀️✨

Fairy Tycoon 🧚‍♀️✨

A Roblox experience owned by Sirens Games Squad.

TycoonENfantasycharacter customizationcombat

Fairy Tycoon 🧚‍♀️✨ is a tycoon experience created on 2024-02-23. It records 4,363,064 lifetime visits and 15,668 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description mentions building, outfit customization, and combat mechanics. Rights are attributed to Rainbow and ayziloz.

Description (written by the developer; not a statement by this register)

✨ Welcome to the Fairy Tycoon! 🧚‍♀️ Become your favorite Fairy by having 3 different looks by building your tycoon! 🌺 Join the group for free 2,500 starting cash! 💰 https://www.roblox.com/groups/33569483/Sirens-Games-Squad 🔨 Fight with other players with the weapons you obtain in your tycoon! 👍 Remember to like and favorite the game! ✨ All rights go to Rainbow for inspiring the outfits. wings by: ayziloz

Last updated by the developer 3 Apr 2026, 19:01 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
4,363,064
lifetime visits
83%
liked (1,554 👍 / 319 👎)
15,627
favourites (3.6 per 1k visits)
23 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Extra Upgraders
299 R$
2x Cash
269 R$
2x Extra Droppers
199 R$
Magic Carpet
129 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

✨ You joined! ✨ · welcome2,105,726 · 100.0% win
🌸 You met the creator! 🌷 · social105 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:5183no change
14 Aug 2026, 02:4683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.