[Pre-Alpha] Sin Fall
A Roblox experience owned by Lunarware Game Studios.
RacingENfantasyopen-worldboss-fights
Description (written by the developer; not a statement by this register)
Embark on an epic journey where every decision shapes your destiny. Craft your unique path by levelling up any stat you desire without the constraints of predetermined points. Harness the power of abilities obtained from formidable bosses, each offering a new challenge and a chance to unlock your true potential. Venture into the unknown as you traverse diverse landscapes, uncovering hidden treasures and unravelling the mysteries of this enchanting world. Craft powerful weapons and armor to aid you in your quest, forging your legend amidst the sprawling landscapes and captivating stories that await. THE GAME IS HIGHLY IN DEVELOPMENT; DO NOT EXPECT A FULL GAME UPON PURCHASING EARLY ACCESS CONTROLS: WASD: Movement Keys Q: Dash WASD + Q: Dash in a specific direction F: Block (Timing a Block perfectly against an attack triggers a parry) Tags: RPG, Roleplaying, Adventure, Quest, Fantasy, Medieval, Magic, Combat, Battle, Hero, Dungeon, Level Up, Skills, Inventory, Boss Fight, Open World
Last updated by the developer 3 Aug 2026, 21:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 13:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.