Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Standard Defense

Standard Defense

A Roblox experience owned by Standard Team.

Tower defenseENTower DefenseBase ProtectionWave Survival

Description (written by the developer; not a statement by this register)

The goal of the game is simple, you must protect your base from hordes of enemies each wave! 💵 Join our group for +$100 extra starting cash: https://www.roblox.com/groups/32695124 we suggest join our community cause it's fun to be there :D Tags: Tower Defense, Standard Defense

Last updated by the developer 3 Aug 2026, 16:33 UTC.

0
playing (measured 11 Aug 2026, 22:01 UTC)
5,612
lifetime visits
98%
liked (50 👍 / 1 👎)
69
favourites (12.3 per 1k visits)
23 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
8 Emote slot
99 R$
wewe
50 R$
Crazy dave
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to SNTD! · welcome501 · 0.00% win
Defeat Gunslinger! · progression116 · 0.00% win
Defeat Necromage! · progression96 · 0.00% win
Halloween 2023 · progression62 · 0.00% win
Six Statues · collection45 · 0.00% win
Winter 2023 · progression41 · 0.00% win
Lvl 10 · progression36 · 0.00% win
Secret1 · secret28 · 0.00% win
AMOGUS · secret16 · 0.00% win
April Fools 2024 · other9 · 0.00% win
Lvl 25 · progression8 · 0.00% win
Corrupted 202? · other0 · 0.00% win
---Unavailable---- · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9817 August 2026 — 98 % liked5 November 2026 — 98 % liked17 August 20265 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 23:1698no change
17 Aug 2026, 20:3198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.