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[Update!] Aura RNG

[Update!] Aura RNG

A Roblox experience owned by Dreamshot Productions.

SimulatorENRNG mechanicsAnime aestheticCollection/Flexing

Aura RNG is a simulator experience created on 2024-02-23. The game has accumulated 26,261,779 lifetime visits and 57,519 favorites. It maintains a 91% like percentage. Currently, zero users are playing. The title features mechanics for rolling auras and combining items.

Description (written by the developer; not a statement by this register)

🌌 GEN 9 UPDATE: Equip Multiple Items, Unlimited XP Quests, New Auras, and More! 👋 Welcome to Aura RNG! 🍀 Test Your LUCK and see if you can roll the rarest auras! 💫 Collect & Flex: Show off your legendary auras and flex your luck to your friends! 😎 👑 Premium Players: Get +15% more luck for even better rolls! 🍀 Play in VIP Servers for an additional +10% luck boost! 👍 Help us hit 60,000 Likes for a HUGE Update! How to Play: 🎲 Roll for Auras and combine them for special effects! ⚒️ Blacksmith: Get items that offer amazing benefits! 🧙🏻 Alchemist: Buy potions to improve luck and upgrade your auras! 🎣 Fish for Coins and potions to enhance your gameplay! ⬆️ Upgrades: Boost your fishing speed, roll faster, and level up quicker! Start your journey to roll the rarest auras and become the ultimate luck master! 🍀 Tags: aura, rng, multiplayer, rarity, anime, mobile, console, xbox, pc, vr

Last updated by the developer 19 Jan 2026, 18:35 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
26,261,779
lifetime visits
91%
liked (44,974 👍 / 4,330 👎)
57,464
favourites (2.2 per 1k visits)
23 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip Upgrades
598 R$
2x XP
249 R$
2x Luck
199 R$
VIP
149 R$
Fast Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,703,371 · 33.3% win
This game seems fun! · welcome1,968,247 · 16.7% win
Pro Roller · other1,310,769 · 0.00% win
I love Fishing! · other1,208,351 · 0.00% win
I'm a Legend! · other867,532 · 0.00% win
I like this game! · other801,962 · 0.00% win
This is Easy! · progression754,011 · 0.00% win
Quite Hard.. · other436,776 · 0.00% win
I can't stop playing! · other405,704 · 0.00% win
Pro Fisher · other350,247 · 0.00% win
Absolutely INSANE! · other319,642 · 0.00% win
This is getting out of control! · other162,733 · 0.00% win
There's no way! · other100,617 · 0.00% win
Super Fan · other95,337 · 0.00% win
Fishing Legend! · progression88,017 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0591no change
23 Aug 2026, 15:5191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.