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[Update!] Aura RNG

[Update!] Aura RNG

A Roblox experience owned by Dreamshot Productions.

SimulatorENRNG mechanicsAnime aestheticCollection/Flexing

Aura RNG is a simulator experience created on 2024-02-23. The game has accumulated 26,261,779 lifetime visits and 57,519 favorites. It maintains a 91% like percentage. Currently, zero users are playing. The title features mechanics for rolling auras and combining items.

Description (written by the developer; not a statement by this register)

🌌 GEN 9 UPDATE: Equip Multiple Items, Unlimited XP Quests, New Auras, and More! 👋 Welcome to Aura RNG! 🍀 Test Your LUCK and see if you can roll the rarest auras! 💫 Collect & Flex: Show off your legendary auras and flex your luck to your friends! 😎 👑 Premium Players: Get +15% more luck for even better rolls! 🍀 Play in VIP Servers for an additional +10% luck boost! 👍 Help us hit 60,000 Likes for a HUGE Update! How to Play: 🎲 Roll for Auras and combine them for special effects! ⚒️ Blacksmith: Get items that offer amazing benefits! 🧙🏻 Alchemist: Buy potions to improve luck and upgrade your auras! 🎣 Fish for Coins and potions to enhance your gameplay! ⬆️ Upgrades: Boost your fishing speed, roll faster, and level up quicker! Start your journey to roll the rarest auras and become the ultimate luck master! 🍀 Tags: aura, rng, multiplayer, rarity, anime, mobile, console, xbox, pc, vr

Last updated by the developer 19 Jan 2026, 18:35 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
26,261,779
lifetime visits
91%
liked (44,955 👍 / 4,333 👎)
57,289
favourites (2.2 per 1k visits)
23 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip Upgrades
598 R$
2x XP
249 R$
2x Luck
199 R$
VIP
149 R$
Fast Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,703,626 · 100.0% win
This game seems fun! · welcome1,968,312 · 0.00% win
Pro Roller · other1,310,814 · 0.00% win
I love Fishing! · other1,208,388 · 0.00% win
I'm a Legend! · other867,569 · 0.00% win
I like this game! · other801,997 · 0.00% win
This is Easy! · progression754,045 · 0.00% win
Quite Hard.. · other436,793 · 0.00% win
I can't stop playing! · other405,720 · 0.00% win
Pro Fisher · other350,258 · 0.00% win
Absolutely INSANE! · other319,652 · 0.00% win
This is getting out of control! · other162,743 · 0.00% win
There's no way! · other100,623 · 0.00% win
Super Fan · other95,344 · 0.00% win
Fishing Legend! · progression88,020 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked12 September 2026 — 91 % liked2 October 2026 — 91 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked1 November 2026 — 91 % liked23 August 20261 November 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:2191no change
22 Oct 2026, 16:1991no change
12 Oct 2026, 16:1891no change
2 Oct 2026, 16:1791no change
12 Sept 2026, 16:0791no change
2 Sept 2026, 16:0591no change
23 Aug 2026, 15:5191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.