Streets of Crackov
A Roblox experience owned by CRAKTEC INTERNATIONAL.
RoleplayENroleplaycyberpunkmultiplayer
Description (written by the developer; not a statement by this register)
!!! GAME IS STILL IN EARLY DEVELOPMENT, EXPECT MAJOR CHANGES AND ADDITIONS, NOTHING IS FINAL !!! STREETS OF CRACKOV IS A MULTIPLAYER ROLEPLAYING EXPERIENCE You are the average crackovian slum dweller trying to live your average life in the crackovian region currently under control by various mega-corporations ever since the Keplerian war of 53 CREDITS: @endilis_h - building/modeling, animating @Azomiko1 - scripting, ui @amiabelg4 - property system, misc scripting help @kacper22999 - logo designs @Zatlea - billboards, posters, misc textures Music taken from - Aneurism IV Version 4
Last updated by the developer 30 Jun 2026, 23:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 22:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 19:37 | 82 | +1 |
| 18 Aug 2026, 19:07 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.