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Streets of Crackov

Streets of Crackov

A Roblox experience owned by CRAKTEC INTERNATIONAL.

RoleplayENroleplaycyberpunkmultiplayer

Description (written by the developer; not a statement by this register)

!!! GAME IS STILL IN EARLY DEVELOPMENT, EXPECT MAJOR CHANGES AND ADDITIONS, NOTHING IS FINAL !!! STREETS OF CRACKOV IS A MULTIPLAYER ROLEPLAYING EXPERIENCE You are the average crackovian slum dweller trying to live your average life in the crackovian region currently under control by various mega-corporations ever since the Keplerian war of 53 CREDITS: @endilis_h - building/modeling, animating @Azomiko1 - scripting, ui @amiabelg4 - property system, misc scripting help @kacper22999 - logo designs @Zatlea - billboards, posters, misc textures Music taken from - Aneurism IV Version 4

Last updated by the developer 30 Jun 2026, 23:07 UTC.

0
playing (measured 14 Aug 2026, 22:53 UTC)
2,182
lifetime visits
82%
liked (36 👍 / 8 👎)
70
favourites (32.1 per 1k visits)
23 February 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

EARLY BIRD · other149 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.518 August 2026 — 81 % liked28 August 2026 — 82 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 19:3782+1
18 Aug 2026, 19:0781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.