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๐ŸŽ€ [CUTE] CHIBI-DOLL OUTFITS ๐ŸŽ€

๐ŸŽ€ [CUTE] CHIBI-DOLL OUTFITS ๐ŸŽ€

A Roblox experience owned by CHASETHEMONEY.

RoleplayENchibi dolloutfit collectionUGC showcase

๐ŸŽ€ [CUTE] CHIBI-DOLL OUTFITS ๐ŸŽ€ is a roleplay experience created on 2024-02-23. The game has accumulated 584,902 lifetime visits and 78,770 favorites. Currently, zero users are playing. The experience holds a 75% like percentage. Outfits are user-generated content programmed by @kyexyz_.

Description (written by the developer; not a statement by this register)

๐ŸŽ€ OVER 600 CHIBI-DOLL OUTFITS ๐ŸŽ€ ๐Ÿ”Ž Looking for Chibi Doll Outfits? join our game! we have the best outfits ๐Ÿ™‚ ๐Ÿ’ธ All purchases made in-game will go straight to your account, it's that simple! ๐Ÿ‘ Thumbs up, Favorite, and Share with your friends! ๐Ÿ›๏ธ Outfits made by the public. (If your outfit was featured in-game and you want it to be removed, please send me a PM and it'll be removed!) ๐ŸŽฎ Game Programmed by @kyexyz_ this game have no copyright or infingrement of brands, not all clothes owned by us, most ugc made by talented creators, full credits to them. (IF WANTED TO BE TAKEN DOWN, SEND MESSAGE ON ROBLOX, WILL BE REMOVED EFFECTIVE IMMEDIATELY)

Last updated by the developer 22 Aug 2024, 23:34 UTC.

0
playing (measured 10 Aug 2026, 17:15 UTC)
584,902
lifetime visits
75%
liked (636 ๐Ÿ‘ / 210 ๐Ÿ‘Ž)
78,754
favourites (134.6 per 1k visits)
23 February 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined! ยท welcome411,143 ยท 100.0% win
FIRST PURCHASE! ยท other24,004 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

7514 August 2026 โ€” 75 % liked24 August 2026 โ€” 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 74โ€“76 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:0075no change
14 Aug 2026, 19:5175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.