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Parts Sold Separately

Parts Sold Separately

A Roblox experience owned by Yarn Industries.

Fighting & PvPENmelee combatRNG upgradesmultiplayer

Description (written by the developer; not a statement by this register)

BETA V2.1.0 requires 2+ players Melee based fighting game with mostly simple combat, and RNG based upgrades. Controls are listed ingame Building by EnchantedBlockz, Chronosnap Scripting by Wild_Nether Animation by EnchantedBlockz Sound Design by Roblox, EnchantedBlockz Music by @theblooperlol on YouTube Art by sonic9244, medogeez, Chronosnap

Last updated by the developer 28 Jul 2026, 16:40 UTC.

0
playing (measured 16 Aug 2026, 14:04 UTC)
2,043
lifetime visits
92%
liked (48 👍 / 4 👎)
52
favourites (25.5 per 1k visits)
23 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation!!
150 R$
Donation!!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Under New Management · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9218 August 2026 — 92 % liked28 September 2026 — 92 % liked18 August 202628 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 04:3992no change
18 Aug 2026, 21:0792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.