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Weird Strict Principal [HORROR]

Weird Strict Principal [HORROR]

A Roblox experience owned by Nousho Games.

HorrorENhorrorschool detentionstrict authority figure

Weird Strict Principal [HORROR] is a horror experience created on 2024-02-24. It has accumulated 1,563,773 lifetime visits and 3,959 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description references similar horror themes involving strict authority figures and detention scenarios.

Description (written by the developer; not a statement by this register)

Welcome to Weird Strict Principal! You behaved poorly at school so the principal gave you detention... Similar to: weird strict uncle, weird strict grandma, weird strict, strict, weird, dad, grandma, grandpa, horror, crazy, crazy grandma, weird strict dad, study, studying, mom, sus, weird sus grandma, weird strange librarian, evil, weird evil boss, weird strict, weird, weird stick dad, weird stick boss, weird stick, stick, teacher, weird strict teacher

Last updated by the developer 28 Apr 2026, 11:46 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
1,563,773
lifetime visits
78%
liked (913 👍 / 254 👎)
3,976
favourites (2.5 per 1k visits)
24 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:202first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
(KILL ANYONE) Knife
299 R$
Jumpscare Everyone
199 R$
Become Invisible
144 R$
More Stamina
99 R$
Better Flashlight
99 R$
Magic Mirror
99 R$
Own Avatar
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome763,020 · 37.5% win
Caught! · other110,899 · 6.2% win
Failed all your exams! · other39,165 · 0.00% win
Passed your exams! · progression15,207 · 12.5% win
You beat Hardmode! · progression836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked2 November 2026 — 78 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:3578no change
23 Oct 2026, 14:3478no change
13 Oct 2026, 14:3378no change
3 Sept 2026, 14:1678no change
14 Aug 2026, 11:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.