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Sensory Arcade

Sensory Arcade

A Roblox experience owned by Silly Billy Studio.

Social & hangoutENautism-friendlysocial-simulationminigame-collection

Description (written by the developer; not a statement by this register)

Game will automatically restart when there's an update! This game is an autism-friendly experience! Talk to colorful characters in a stress-free environment where you can play in tag, laser tag, and bounce around on trampolines. (Make sure to read the Trampoline park rules) Collect tickets to purchase exciting items, and hop on the train! Come unwind, make new friends, and have a blast in a space designed just for sensory, and remember! have fun! (Keep in mind: this game is not meant to take away from any other sensory games and is my own twist on a sensory game, This game is what i find fun in a Sensory game but you might disagree and that's okay, Everyone's Sensory needs are DIFFERENT!) Credit: @EvolvedAnt: Inspiration & Help with the Tube Fort @Strawflaker: Scripting @Migbunn: Crayon Tool @kittyhawk1987: Jodi's Design @R0SEKATZ: Artist @Emelepik: GUI @j_acksito: Shop Manager's Design

Last updated by the developer 7 Sept 2024, 12:51 UTC.

0
playing (measured 13 Aug 2026, 05:50 UTC)
4,227
lifetime visits
90%
liked (84 👍 / 9 👎)
374
favourites (88.5 per 1k visits)
24 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Finish Maze · progression139 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9018 August 2026 — 90 % liked28 August 2026 — 90 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 02:2090no change
18 Aug 2026, 02:2090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.