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[BROLY BOSS] [UPDATE 4] Anime Slots

[BROLY BOSS] [UPDATE 4] Anime Slots

A Roblox experience owned by Workers Affiliates.

SimulatorENanimeslotsrng

[BROLY BOSS] [UPDATE 4] Anime Slots is a simulator experience created on 2024-02-24. The game has accumulated 1,250,190 lifetime visits and 8,884 favorites. It maintains a 94% like percentage. Currently, zero users are playing. The description indicates gameplay involves spinning for Anime Auras, crafting items, and fighting bosses.

Description (written by the developer; not a statement by this register)

16K LIKES FOR THE NEXT CODE!!! 10X LUCK EVENT! What is Anime Slots? -Press the Roll to spin for random Anime Auras! -You can find items around the map to help roll better Auras -Craft items to help boost your chances -Fight Bosses to unlock exclusive rewards Note: This game is inspired by the game Sol's RNG, but with an Anime twist and unique features. Make sure to join the community for updates and sneakpeeks!

Last updated by the developer 3 Aug 2026, 05:26 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
1,250,190
lifetime visits
94%
liked (19,288 👍 / 1,232 👎)
8,883
favourites (7.1 per 1k visits)
24 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Auras
5,000 R$
10x LUCK GAIN!
2,000 R$
VIP
150 R$
Fast Roll
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Anime Slots! · welcome461,064 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:4794no change
14 Aug 2026, 13:4694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.