Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
0 Hesitation

0 Hesitation

A Roblox experience owned by 0 Hesitation.

RacingENtraffic dodginghigh-speedreflexes

Description (written by the developer; not a statement by this register)

Recommended settings: 10 graphics, 1 volume Lowest recommended settings: 6 graphics, 1 volume 0 Hesitation is a fast-paced racing game where players must skillfully weave between traffic at high speeds, testing their reflexes and precision. The goal is to navigate through a bustling roadway without crashing, making split-second decisions to dodge cars and obstacles. With no room for hesitation, the game ramps up the intensity as traffic gets denser and faster, challenging players to stay focused and move with flawless timing. Controls: Advanced firstperson = V (PC only) Headlights = H RunningLights = N FogLights = B SignalLeft = Z SignalRight = C Hazards = X Popups = B Flash = L Manual/Automatic = M Free Cam = Shift + C (PC only) !PLEASE NOTE THAT THIS GAME IS STILL A WIP! !THE AI IS BRAND NEW SO EXPECT MANY BUGS!

Last updated by the developer 21 Mar 2026, 15:15 UTC.

0
playing (measured 14 Aug 2026, 02:16 UTC)
1,236
lifetime visits
73%
liked (8 👍 / 3 👎)
5
favourites (4.0 per 1k visits)
24 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 02:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome19 · 0.00% win
Met The owner! · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.