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🌼Gardening Simulator🌼

🌼Gardening Simulator🌼

A Roblox experience owned by Imperatrix.

SimulatorENplant-petscity-buildingsimulator

🌼Gardening Simulator🌼 is a simulator experience created on 2018-02-16. It has recorded 5,542,327 lifetime visits and 58,596 favorites. The title holds an 81% like percentage. Currently, zero users are playing. The description notes the game is old and may have broken features.

Description (written by the developer; not a statement by this register)

This game is very old and may have some broken features, its not recommended you purchase products or passes. Explore and meet the quirky denizens of Garden Town, grow your own plant-pets until they get completely attached to you and follow you everywhere.🌼 Help power up the city, search for treasure and complete the many tasks the land and its members have to offer! @RoyttRBX

Last updated by the developer 16 Jul 2024, 23:58 UTC.

0
playing (measured 10 Aug 2026, 19:03 UTC)
5,542,327
lifetime visits
81%
liked (11,890 šŸ‘ / 2,783 šŸ‘Ž)
58,594
favourites (10.6 per 1k visits)
16 February 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Hand
1,299 R$
Infinite Storage
800 R$
Extra Plant Slots
598 R$
VIP
400 R$
x2 Sell
299 R$
x2 Plant Growth
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Ā· welcome742,864 Ā· 0.00% win
Lights On Ā· other219,612 Ā· 0.00% win
Watering Could Ā· other25,334 Ā· 0.00% win
Bloom Ā· other4,400 Ā· 0.00% win
Sunflower FIeld Ā· other0 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:4881no change
14 Aug 2026, 00:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.