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Lexington & Concord: Test Server

Lexington & Concord: Test Server

A Roblox experience owned by STUDIO OSNOLA.

OtherENtest serverversion updateindie dev

Description (written by the developer; not a statement by this register)

Data from L&C and the Test Server are completely separate and do not carry over. Gamepasses, achievements, and unlocks are included in this as well. The first playtest for v1.6.0 has ended. Thank you for testing the update with us! See you in v1.7.0! VERSION: v1.7.0 Indev Developed by: STUDIO OSNOLA

Last updated by the developer 10 Aug 2026, 13:15 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
258,464
lifetime visits
93%
liked (1,463 👍 / 114 👎)
2,149
favourites (8.3 per 1k visits)
25 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Regiment Pack 6
1 R$
Custom Server Size & Publishing
1 R$
Regiment Pack 5
1 R$
Cosmetic Pack 1
1 R$
Regiment Pack 4
1 R$
Regiment Pack 3
1 R$
Regiment Pack 2
1 R$
Regiment Pack 1
1 R$
Robloxia Regiment Pack
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rule Britannia! · other2,698 · 0.00% win
Our Freedom and Our Rights · other1,047 · 0.00% win
Marked For Death · other754 · 0.00% win
Liberty or Death · other615 · 0.00% win
To Break the Banner · progression429 · 0.00% win
King of the Hill · other419 · 0.00% win
Stowaway · other406 · 0.00% win
Our Flag Was Still There · other342 · 0.00% win
Major Miscalculation324 · 0.00% win
Gibraltar of North America · other214 · 0.00% win
God Save the King · other139 · 0.00% win
Angel On Foot · other131 · 0.00% win
Oathbreaker · other116 · 0.00% win
A Rifleman's Creed · other49 · 0.00% win
A Hippocratic Oath · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:3593no change
15 Aug 2026, 02:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.