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Rod Ice Scream 1

Rod Ice Scream 1

A Roblox experience owned by Educational Game Studio.

HorrorENhorrorjumpscaresurvival

Rod Ice Scream 1 is a horror experience created on 2024-02-25. It has accumulated 6,865,484 lifetime visits and 531,337 favorites. The current like percentage is 51, with zero players active at the time of measurement. The description notes mild jumpscare content and recent updates regarding private server admin features.

Description (written by the developer; not a statement by this register)

WARNING: it contains mild Jumpscare! Updates: NEW PRIVATE SERVER ADMIN! - Some bugs need to be fixed, but will be released soon as possible! Items = if you already bought the items from the previous version, is saved on here.

Last updated by the developer 5 Jun 2026, 01:17 UTC.

0
playing (measured 10 Aug 2026, 16:46 UTC)
6,865,484
lifetime visits
51%
liked (483 👍 / 472 👎)
531,340
favourites (77.4 per 1k visits)
25 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Rod!
699 R$
VIP PASS
499 R$
Bat Sword
499 R$
Shield V2
250 R$
Teleporter
236 R$
Boom Box
99 R$
Fuse Bomb
49 R$
Speed Coil
45 R$
Shield
45 R$
Radar
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited Rod Ice Scream Part 1! · welcome4,385,127 · 61.5% win
You got KILLED by ROD! (Part 1) · other3,069,645 · 61.5% win
You meet the creator! · other5,809 · 0.00% win
You meet the Admin! · other2,387 · 0.00% win
??? · other138 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.