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Doors But Extremely Bad

Doors But Extremely Bad

A Roblox experience owned by Extremely Bad Games.

HorrorENhorrorparodydoors

Description (written by the developer; not a statement by this register)

This is the worst doors game you could ever find. All of the game was made by me. No one else. Update Log: - Floor 2 bug fixes - New Jeff animation both in Floor 1 and Floor 2 - Revamped community-only door (Join community, rejoin game, and activate the prompt.)

Last updated by the developer 8 Jul 2025, 03:41 UTC.

0
playing (measured 11 Aug 2026, 19:45 UTC)
115,129
lifetime visits
63%
liked (50 👍 / 29 👎)
1,827
favourites (15.9 per 1k visits)
25 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Special Key
15 R$
Vitamins (Permanently)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello Player! · welcome37,669 · 100.0% win
Ran Away Successfully! · other7,010 · 0.00% win
Watch Out Bro · other3,934 · 0.00% win
Itsy Bitsy Spider · other3,810 · 0.00% win
Stay Quiet! · secret1,566 · 0.00% win
Incorrect Door · other1,550 · 0.00% win
BOO! · other991 · 0.00% win
A Whole New Route · progression849 · 0.00% win
Successful Escape · progression750 · 0.00% win
The Oldest Version in the Game442 · 0.00% win
A Secret Path · secret276 · 0.00% win
You got the Good Ending! · progression214 · 0.00% win
Basic Speedrunner · progression0 · 0.00% win
Advanced Speedrunner · progression0 · 0.00% win
Unbeatable Speedrunner · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.