Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
Guess The Sound πŸ”Š

Guess The Sound πŸ”Š

A Roblox experience owned by 100% Me.

MinigamesENaudio quiz100 levelssocial play

Guess The Sound πŸ”Š is a minigames experience created on 2024-02-25. It has recorded 674,861 lifetime visits and 1,349 favorites. Currently, zero users are playing. The game holds a 61% like percentage. The description invites players to guess 100 sounds and play with friends.

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome To Guess The Sound πŸ”Š ❓ Can You Guess All 100 Sounds?! πŸ‘ Thumbs up = You are amazing! ⭐ The Game so you can join back at anytime! πŸ‘¦ Play with friends to help you out!

Last updated by the developer 25 Sept 2025, 00:51 UTC.

0
playing (measured 11 Aug 2026, 13:46 UTC)
674,861
lifetime visits
61%
liked (540 πŸ‘ / 343 πŸ‘Ž)
1,349
favourites (2.0 per 1k visits)
25 February 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Flying Carpet
499 R$
SWORD (TROLL)
299 R$
Speed Coil
159 R$
Jump Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome476,885 Β· 0.00% win
STAGE 10 COMPLETED! Β· progression190,037 Β· 0.00% win
COMPLETED 25 STAGES! Β· progression105,296 Β· 0.00% win
COMPLETED 50 STAGES! Β· progression47,643 Β· 0.00% win
COMPLETED 75 STAGES! Β· progression0 Β· 0.00% win
COMPLETED 100 STAGES! Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.