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Undertale Last Vexation

Undertale Last Vexation

A Roblox experience owned by Undertale Last Vexation.

RacingENUndertaleRPGFan Game

Description (written by the developer; not a statement by this register)

More update are coming but it mind take us some time seen we are still working on balancing and reworking a lot of think in the game also we are going to figure out a way so people can talk again in the game hopefully :D , 💀 Undertale: Last Vexation is a continuation of Adrian’s ULC, featuring brand-new faces and the same iconic style! 📡 Join our server through the link below to connect with the community and stay updated on new announcements and content drops!

Last updated by the developer 28 Jul 2026, 02:08 UTC.

0
playing (measured 12 Aug 2026, 17:32 UTC)
73,832
lifetime visits
64%
liked (189 👍 / 106 👎)
403
favourites (5.5 per 1k visits)
25 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Toxin Sans
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SINGLEPLAYER: Chara · other209 · 0.00% win
[🎃 Halloween 2024] Papalgamate · other181 · 0.00% win
True reset · progression98 · 0.00% win
April Fools! · other64 · 0.00% win
Sans? · secret37 · 0.00% win
dev and admin badge26 · 0.00% win
The True Power (Small Event) · other22 · 0.00% win
Badge for badge characters for admins and testers · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.