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Anime RNG

Anime RNG

A Roblox experience owned by RNG Interactive.

SimulatorENanimeaura collectionrandom number generation

Anime RNG is a simulator experience created on 2024-02-25. The game has accumulated 11,004,664 lifetime visits and 47,817 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience. The description mentions rolling auras and exploring a map.

Description (written by the developer; not a statement by this register)

ANIME RNG BACK OUT! - Roll Auras - Explore Map Join our group! https://www.roblox.com/communities/33920947/RNG-Interactive#!/about

Last updated by the developer 29 Apr 2026, 13:55 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
11,004,664
lifetime visits
88%
liked (25,377 👍 / 3,303 👎)
47,770
favourites (4.3 per 1k visits)
25 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Luck
449 R$
2x Luck
349 R$
AutoRoll
299 R$
Triple Cash
289 R$
VIP
278 R$
+20 Aura Storage
149 R$
More Cash
149 R$
+10 Aura Storage
99 R$
Quick Roll
99 R$
Invisible Gear
79 R$
Movement Speed
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Entrance · welcome2,461,281 · 100.0% win
Market · other587,823 · 38.1% win
Chemistry · other276,099 · 0.00% win
Craftsman · other258,243 · 0.00% win
1000 Rolls · collection159,635 · 0.00% win
Angel · other1,180 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:4588no change
23 Aug 2026, 19:3888no change
13 Aug 2026, 19:3788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

animerng.fandom.com1 active editors · 582 edits
57 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.