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water on the hill game

water on the hill game

A Roblox experience owned by tekool's stu.

PuzzleENphysics puzzlewater simulationinspired by fire in the hole

Water on the Hill Game is a puzzle experience created on February 25, 2024. It has recorded 941,874 lifetime visits and 731 favorites. The title maintains a 60 percent like percentage. Currently, zero users are playing. The description credits specific developers for music and acknowledges inspiration from another title.

Description (written by the developer; not a statement by this register)

🌊 WATER ON THE HILL!!! 🙏 thanks and credits to devadelso, uglyburger0, kingsamme, and zomb for their banger music. (all credits are at the end of chapter 5) 🥹 this game is inspired by the game, "fire in the hole game." i do not own that game, neither their assets. credits to the creators of "fire in the hole game" and their team for their own game.

Last updated by the developer 6 Apr 2026, 02:01 UTC.

0
playing (measured 11 Aug 2026, 05:34 UTC)
941,874
lifetime visits
60%
liked (257 👍 / 171 👎)
730
favourites (0.8 per 1k visits)
25 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

JOINING OVER THE WATER · welcome254,634 · 34.3% win
Finished Chapter 1 · progression42,028 · 34.3% win
Finished Chapter 2 · progression24,585 · 0.00% win
Finished Chapter 3 · progression6,072 · 0.00% win
MET THE WATER CREATOR · other2,016 · 0.00% win
Finished Chapter 5 (bad ending) · progression547 · 0.00% win
Finished Chapter 4 · progression334 · 0.00% win
Finished Chapter 5 · progression55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.