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🔒VENOM PRISON RUN OBBY [FIRST PERSON!]

🔒VENOM PRISON RUN OBBY [FIRST PERSON!]

A Roblox experience owned by We <3 money studios.

ObbyENprison escapefirst-personhard mode

🔒VENOM PRISON RUN OBBY [FIRST PERSON!] is an obby experience created on 2024-02-25. It has accumulated 11,848,500 lifetime visits and holds 1,297 favorites. The title maintains a 40% like percentage. Currently, zero users are playing the game. The description highlights 25 obstacles and a hard mode option.

Description (written by the developer; not a statement by this register)

Are you ready to break out of Prison?! Well let's do this! 🔒VENOM PRISON ESCAPE OBBY [FIRST PERSON!]. This is just not fair, so it looks like it's finally time to ESCAPE! This will be no easy task, though. You must traverse and break through prison security systems and avoid the guards. Can you ESCAPE PRISON? 🔒 🔒 Make your way though 25 challenging Obstacles and make it to freedom. Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles and traps to beat. 🔒 👍 Please leave a like and favorite if you enjoyed the game, and join the group if you want to see more games like this. 💰 Buying the gamepasses really helps me out! 💰 ----------------------------------------------------------- BARRY'S PRISON RUN! (First Person Obby!) [TAGS]: Barry's Prison Run, Escape Prison Obby, Baby Barry's Prison Run, Prison, Obby, Cartoony, Fun, Adventure, Escape, Motel Manager, Sewer, Get Eaten, Evil Obby, Escape Ice Spice, Venom, Spiderman, Villian

Last updated by the developer 9 May 2025, 21:34 UTC.

0
playing (measured 10 Aug 2026, 21:38 UTC)
11,848,500
lifetime visits
40%
liked (83 👍 / 122 👎)
1,298
favourites (0.1 per 1k visits)
25 February 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played! · welcome7,410,869 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4013 August 2026 — 40 % liked12 September 2026 — 40 % liked22 October 2026 — 40 % liked13 August 202622 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:3340no change
12 Sept 2026, 19:1740no change
13 Aug 2026, 19:0840first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.